This page presents basic tips for new players of the fantasy city builder game, Elvenar, from InnoGames. Click on a Main Topic to see the Sub-Topics in it, then click on the Sub-Topic Header to see information on that Topic.
This site is designed to provide a Quick Overview for Elvenar Players to learn about the game and get some basic Tips on Game Play. It is primarily an aid for
new Players, but experienced Players may find some useful tips as well. We were inspired to build this website because we were typing a lot of information in-game
to help out new members in our Fellowships.
In order to keep it simple, the information provided here is
Text Only. This helps us avoid any copyright issues with images. The few images you will see were created by your Webmaster.
We try to keep each topic to a single Desktop Screen, although it should be legibile on a Mobile Device. This helps avoid excessive scrolling, and limits the information
to a manageable amount to understand. You can check out the Helpful Web Sites for more detailed information.
Information on this website was created with the assistance of other members of our Fellowships, primarily to help our new members,
but we hope others will find the information useful as well!
We started writing this site after playing for over eighteen months, so we didn't keep a lot of notes on what we did in the early Chapters. While we're able to piece
some of it together, we know we're missing information, and may have made incorrect assumptions. Information on this site is based on our personal experience during
game play. Some things might be different based on Race (Elven or Human) and Boosted Goods. We are limited by our own experience.
We try to proof-read everything,
but mistakes happen! We welcome your contributions, corrections, and suggestions, especially if you know something we missed!
Feel free to share this
website with other members of your Fellowships!
In Elvenar, your Webmaster is Nicholas of Clan Claus. His Human city is on the US/Felyndral server, and he is
a member of the Tree Walkers Fellowship.
His wife is MorningGlow. She has an Elven city on the US/Sinya Arda server, where she is a member of The Rising Force.
We both tried Forge of Empires in late 2021,
but found it required more combat than we wanted. We joined Elvenar in January 2022, and joined our current Fellowships in August of that year.
Please use the web form to Contact Us if you have additions, corrections, or suggestions for this page,
especially if you know something we don't! Be sure to include your Elvenar User Name so we can identify you in-game.
You may also Message us in-game if you are on one of our Servers. Nicholas of Clan Claus is on the US/Felyndral server. MorningGlow is on
the US/Sinya Arda server.
Here are some links to helpful websites with additional information about Elvenar.
There are two ways to play Elvenar. You may sign up in your Browser at the Elvenar website,
or you may download the App for your mobile device at Google Play, the Apple App Store, or the Amazon App Store. Once you sign up, you can use either the
website or the App to play in your City.
When you sign up to play, you must create a Player Name and Password. This will be your primary identity in Elvenar, so choose wisely! You will also
need to select a Race: Humans or Elves. While game play is identical for both Races, the early Research progression and basic Building designs will be
more suited to that Race. Human Buildings tend to have a Mechanical design, while Elven Buildings tend to have a Fantasy or Magical design.
If you are using the App, you will automatically be assigned to an appropriate Server, or World. If you start with the website, you will be able to choose
your initial Server. You may start additional Cities on other Servers, but you will need to log out to switch between them. Note that the progress
you make on one Server does not carry over to other Servers! Since your game is stored on the Server, your progress is the same in the App or on the Website.
Note that some Game Tasks are easier on the App, while others are easier on the Website. For example, the App provides a summary of your Boosted Standard
Relics and a Relics Option in the HUD on the World Map, instead of having to review this in the Main Hall. On the Website, you have a Battle interface that allows
you to place and direct your Units, while the App only provides for Automatic Fighting.
The main area of Elvenar is your City Map. For reference, the game has North-East at the top of your map, so the upper left corner is North. Landmarks include
the Spire of Eternity on the shore to the North, the Ruined City to the East, the Land Bridge over the Chasm to the South, and the Forest Path to the West.
The City Map is organized into Expansions. Each Expansion is a grid of 5x5 Squares. As of November 2022, the map consists of 14x13 expansions, for a total
of 70x65 squares. The grid is set at an angle so you can see your Buildings. Buildings are animated, and change as you upgrade them.
Around the edges of the City Map, you will see a variety of HUDs (Heads Up Displays) and Menus.
Across the top of the display, you will see your Builder
Status (Number Available and Total), your available Population, your Culture Surplus (with a Sunshine Icon that gives a relative summary of that value),
your accumulated Knowledge Points, Icons for your Goods and Resources, your available Coins, Supplies, and Diamonds. A green Plus Sign icon indicates that
you may purchase more of that item. On the Website, you will also see the Name of your City above the HUD. The Game Elements section describes each of these in
more detail.
On the left side, you can access your Profile, Rankings, Fellowship Summary, News, Messages, Quest Progress, and Notifications. The layout is slightly
different between the App and the Website. The Website has a combined HUD, with the Quest Progress icons separated along the side. The App has separate
icons grouped near the top, with the Quest Progress and Notifications hidden in a Side Bar.
On the right side, you will fine your Fellowship Chat window. This is available to everyone in your Fellowship. Note that the App displays the most recent
message at the top, while the Website displays it at the bottom. You can scroll to see older messages, although they eventually scroll off.
The In Game Communication section describes these side HUDs in more detail.
Along the bottom edge, you will find a menu of Icons that will take you to more Game Options. On the App, most of this is normally hidden.
Click the arrow to expand or collapse the menu. The options include the World Map, Research, Trader, Spells, Spire of Eternity, Crafting, and Buildings.
On the Website, there are two icons above this: a Dollar Sign to Sell Buildings, and a four-way Arrow to Move Buildings. On the App, there is just a
four-way Arrow that lets you edit the City Map. There are icons there to switch between Sell and Move. Sections with details on each of these appear below.
In the lower right corner, there are Icons that give options to connect to Community Help (the Official Wiki and Forums), and to access other Game
Settings. These are combined in a single window on the App.
You City starts with six Expansions on the East edge of the Map. There will be three rows of Expansions to the North of your starting area of 10x15 squares.
Most players will claim their first Expansions towards the North East, in order to anchor their Main Hall in the upper corner.
In Elvenar, Building Sizes are given in terms of Squares, using the North-South dimension first. So, a Building size of 3x2 means that it will take 3 squares
towards the lower right (North-South), and 2 toward the upper right (East-West). You will need to rearrange your Buildings as you add and Upgrade them.
Most Buildings increase in size every few Upgrades, and some will change Orientation when they do. For example, Workshops change orientation between
Levels 17 and 18 (Elves from 5x3 to 3x6, Humans from 3x5 to 6x3).
You begin the game with two buildings:
We recommend that you use the ElvenArchitect site to plan your City. You can plan ahead for
future Expansions and check for changes to your Building Size to determine if it will fit before you Upgrade in the game. Use ElvenArchitect to plan several
steps ahead. You can take screen shots and print them out for reference and note taking.
Current versions of MS Windows provide a Snip tool. Press Windows+Shift+S to open the tool, then use your mouse to select the area of your current screen
to copy to the clip board. You can then paste the image into MS Word or another program to print it out. If the Snip tool doesn't work for you, press
Alt+PrtScn to copy the current window to the clip board. You will want to use the Paint program to crop the image before printing it.
Here are some of the basic Game Elements you will encounter in Elvenar
Population represents the people living and working in your City. Population is provided by Residences and certain Cultural Buildings. Various Buildings require you to have sufficient Population to Build or Upgrade them. Be sure to build up your Population so you can do this.
Culture represents the level of contentment your Population has, based on improvements and other Buildings in your City.
A certain level of Culture is required to keep everything in your City working. Having additional Available Culture triggers a Culture Bonus, which will increase the production
of Coins and Supplies in your City. A "Sunshine Level" Icon appears next to your Available Culture to give you a rough idea of how well you're doing. This
ranges from Cloudy through Partly Sunny and Partly Cloudy to Full Sunshine.
As you upgrade your Buildings, you will require more Culture. It is recommended that you replace older Cultural Buildings with newer
ones, since they often provide more Culture using less space.
Buildings with the same name that you acquire in later Chapters will usually provide more Culture than the same
building from an earlier Chapter. For example, you might have a Building you acquired in Chapter 3, and a new one shows up in the Magic Academy when you're now in Chapter 10.
It's a good idea to replace the older one with a new one, rather than using Royal Restorations to upgrade the old one.
Knowledge Points (abbreviated KP) are used to advance Research and Ancient Wonders.
Your Knowledge Points will recharge at a rate of one point per hour, up to your Recharge Limit (normally 10). After that, you will not be able to recharge
more points until you use some, although you can continue to earn them from other sources.
You can gain points from Buildings,
Crafting in the Magic Academy, and for completing Encounters on the World Map and in the Tournament. You may earn them as rewards in various Events as well.
You may also Buy Knowledge Points if you need them, or if an Event Task requires it. You may use Coins, Diamonds, or your Basic Boosted Goods to
purchase them. Using Diamonds will allow you to buy 10 Knowledge Points at one time, or you may use any method to buy just one. After each purchase, the
price for the next Knowledge Point using that form of payment will increase permanently.
You may use your Knowledge Points to advance your Research, or you may invest them in Ancient Wonders (either your own or those of others
in your Fellowship or neighbors on the World Map). If your Fellowship has invested in the Knowledge Sharing Perk, you will get up to 10 Knowledge
Points every day to invest in an Ancient Wonder belonging to another member of your Fellowship.
You can also invest Knowledge Points using
Ancient Knowledge Spells or Runes. Ancient Knowledge Spells can be used on any Ancient Wonder, but Runes can only be used on the corresponding Wonder.
While you must use Runes to advance your own Wonders (at levels 1, 5, 10, 15, etc.), you may choose to convert them to Knowledge Points
if have a lot of extra ones. Runes are converted to 10 Knowledge Points when invested on
your own Wonders, or 15 Knowledge Points on another player's Wonder.
There are 27 types of Goods in Elvenar. You will unlock the ability to Produce and Trade them as you complete Research and upgrade your Manufactories. There are three Tiers of Goods:
Resources are items that you can collect and use as needed. There are three types of Resources: Discovered Resources, Crafting Resources, and Settlement Resouces.
Coins are the standard Currency in Elvenar. You will collect Coins from your Residences over time (as Taxes).
You can also earn Coins by providing Neighborly Help, and from other various Buildings. The Coin Rain Instant Spell can provide additional Coins when needed. You will
also collect Coins when others give you Neighborly Help by polishing your Main Hall.
Your Coins are effectively stored in your Main Hall. You cannot collect more than your Main Hall's capacity. This increases as you Upgrade your Main Hall.
Coins are needed to Produce your Standard Goods, along with Supplies. Many Technologies in the Research Menu also require Coins as part of the Activation Costs.
In addtion, you must spend Coins or Diamonds to add a Research Expansion to the City Map, on top of the Activation Costs. You may also use Coins to buy Knowledge Points
directly, or to Trade for Standard Non-Boosted Goods from the Wholesaler. Coins are usually needed when Convincing Spirit Guards in the Spire of Eternity.
Supplies represent Tools, Food, and Beverages in Elvenar. Your Workshops will produce most of your Supplies, although
you can also get them from other Buildings. The Supply Windfall Instant Spell can provide additional Supplies when needed. You will also collect Supplies when you
provide Neighborly Help to others who recently gave you Neighborly Help.
Your Supplies are effectively stored in your Main Hall. You cannot collect more than your Main Hall's capacity. This increases as you Upgrade your Main Hall.
Supplies are needed to Produce most Units, and Standard Goods, along with Coins. Many Technologies in the Research Menu also require Supplies as part of the Activation
Costs. You may also use Supplies to Trade for Standard Non-Boosted Goods from the Wholesaler. Supplies are usually needed when Convincing Spirit Guards in the
Spire of Eternity.
Diamonds are the Premium Currency in Elvenar. You can earn them as Rewards in the Spire of Eternity and other
Events. You may also purchase Diamonds using real world currency.
Diamonds can be used to purchase Premium Expansions and additional Rewards in many Events. You may spend them to Restore Units after Fighting, or to allow you to take
an extra Turn when Convincing Spirit Guards in the Spire of Eternity (past the normal three). Diamonds may also be spend to speed up various tasks, and to buy
Activation Costs for Buildings and Research Technologies.
Information on Relics Coming Soon!
In Elvenar, some of your Research Technologies provide you with Military Units. Use various combinations of Units to Fight in Encounters. There are three types of Encounters:
These are the Units you can produce in the Elven Barracks:
These are the Units you can produce in the Human Barracks:
These are the Units you can produce in the Training Grounds:
These are the Units you can produce in the Mercenary Camp:
Information on Runes Coming Soon!
While you select your permanent Player Name when you initially sign in, you can make Changes to your Profile as often
as you wish. Your Profile consists of your Portrait (selected from various default and earned options) as well as your City Name.
Your City Name is limited to 25 Characters, and appears when others give you Neighborly Help. Most players use this to specify their preferences for Neighborly Help.
Typically, this is coded with abbreviations:
Information on Rankings Coming Soon!
Information on the Fellowship summary Coming Soon!
Information on the News feed Coming Soon!
Information on the Messages list Coming Soon!
Information on Fellowship Chat Coming Soon!
Information on the Quest Progress list Coming Soon!
Information on the Notifications list Coming Soon!
The World Map shows the current layout of the World (or Server) where your City is located. When you open the World Map, it will be centered on your City. More Information Coming Soon!
Information on Scouting Provinces Coming Soon!
Information on Completing Provinces Coming Soon!
Information on Neighborly Help Coming Soon!
The Research Menu provides information on your advancement in Technologies throughout game play.
This section provides an overview of the Technology Tree, and how it tracks your progress.
While there are similar Technologies for both Elves and Humans, there are differences in how they are grouped, and when you can access them. You should
check your Research Menu for the current options. These notes are hopefully generic enough that they won't be confusing.
Research is divided into Chapters. There is a large Banner above the first Technology for each Chapter. Smaller versions of the Banners appear in a row
at the top (in the App) or bottom (in the Browser) of the Research Menu. You may click on these small icons to jump to that Chapter. Once you Research
some Technologies, the Research Menu will open to the active Research area.
Next to the Chapter Banner is a circle showing your progress towards a Research Diploma. This gives you the number of Technologies in the Chapter, along with
the number you have completed. Completing all Technologies in the Chapter completes the Diploma, which will give you a new Potion Effect in the Cauldron at
the Magic Academy.
The Technologies appear in boxes across the Research Menu, with the Technology Name at the top, an Icon showing the type of Technology, and a Research Progress Bar.
You must invest the number of Knowledge Points indicated in the Progress Bar, then pay the Activation Costs to complete a Technology.
Click on the Technology box to see the Activation Costs. If the Technology provides
a new Game Mechanic, you will see a small yellow box with an icon to the right of the Technology. Click this icon to see a summary of what it provides.
The Technology will be greyed out until you unlock it. At that time, the Technology Name Title Bar will change to a color related to the Chapter Banner.
The Progress Bar will turn Blue once you start to invest Knowledge Points, and Gold when you complete the Knowledge Point requirement.
Once you pay the Activation Costs to Complete the Technology, the Progress Bar turns Green, with a green Check Mark.
Generally, Technologies will be Locked to start, with a Padlock icon on the Progress Bar. You must complete the prerequisite Technologies to Unlock them.
The lines or arrows connecting the Technologies show how they are related. When you click a Technology box, the adjacent lines will turn green to show
which prior Technologies are required, and which later ones require this one. The lines cross a bit, so it's best to click and look at the green lines to
confirm the prerequisites.
You may choose to use Diamonds to pay for the Knowledge Points and Activation Costs for a Technology. Please
note that this is very expensive, and not a good use of your Diamonds.
The first Technology in each Chapter requires you to complete a number of Provinces on the World Map to Unlock it. This appears as a fraction, showing
the number of Completed Provinces, and the number of Required Provinces. You must Complete this Technology to formally start the Chapter, and finish the
prior Chapter. Once you finish a Chapter, the new Goods and Resources from that Chapter may be requested when Negotiating a Province Encounter on the World Map or
Convincing Spirit Guards in the Spire of Eternity.
In Elvenar, you are effectively the Leader of a City, and are working to improve it and meet
various challenges that arise. The game presents various Advisors who work in or visit your City. These Non-Player Characters (NPCs) will suggest
Quests for you to complete to help improve your City. The Quests provide guidance on where to focus your attention to help build up your City.
There will always be at least one Active Quest for you to address. As your City grows, Guest Races will visit and have their own Chapter Quests to
help you meet their Goals. At this point, you could have Multiple Quests at the same time.
Click on the Quest Progess icon to see the full details of a particular Quest. You get a Reward every time you complete a Quest.
Most Quests will require you do complete a task. Typical tasks include:
An Overview of the Chapter Information (below) Coming Soon!
Information on Chapter 1 Coming Soon!
Information on Chapter 2 Coming Soon!
Information on Chapter 3 Coming Soon!
Information on Chapter 4 Coming Soon!
Information on Chapter 5 Coming Soon!
Information on Chapter 6 Coming Soon!
Information on Chapter 7 Coming Soon!
Information on Chapter 8 Coming Soon!
Information on Chapter 9 Coming Soon!
Information on Chapter 10 Coming Soon!
Information on Chapter 11 Coming Soon!
Information on Chapter 12 Coming Soon!
Information on Chapter 13 Coming Soon!
Information on Chapter 14 Coming Soon!
Information on Chapter 15 Coming Soon!
Information on Chapter 16 Coming Soon!
Information on Chapter 17 Coming Soon!
Information on Chapter 18 Coming Soon!
Information on Chapter 19 Coming Soon!
Information on Chapter 20 Coming Soon!
Information on Chapter 21 Coming Soon!
General Trader Information Coming Soon!
Information on Trade Offers Coming Soon!
Information on the Wholesaler Coming Soon!
There are four Spell Categories. Information on each Category is provided below.
Enchantments are Spells that are targeted to temporarily enhance your Buildings or perform other useful functions. You can earn Enchantments through Encounters, Tournaments, and Neighborly Help. Some can also be Produced or Crafted in the Magic Academy. It is usually best to cast these just before you collect Resources from your buildings. These are the available Enchantments:
As the category implies, Instant Spells provide an Instant effect. There are several Levels of spells, indicated by a ribbon in the corners of the Spell Tile. You can earn Instants through Encounters, Tournaments, Events, and elsewhere. Many can also be Crafted in the Magic Academy. The Levels, in order of increasing benefits, are:
Summonings are Building waiting to be added to your City. These can be earned through various
Events and Crafted in the Magic Academy. Any building you Teleport will be converted to a Summoning.
The Summoning tiles are grouped based on the Chapter you were in when you acquired it. Later Chapters provide improved versions of the Buildings. The Tile
shows the Name of the Building, a Count of the number you have, and the basic Rewards for building it in your City (Culture, Population, Production, etc.).
Evolving Buildings will also show the current Evolution (usually 1 for new Buildings), and the Artifact Icon used to Evolve it.
Click on the Tile to see the Size and Street connection requirements.
Sorceries are spells that provide you with a choice of Rewards. For example, the Tome of Wonders lets you choose a Rune for one of four Ancient Wonders. Sorceries are usually provided as a Reward from Events and Tournaments, although they occassionally are available for Crafting at the Magic Academy at a very high cost.
All Spells may be converted to Spell Fragments using the Disenchant option. Spell Fragments are needed for Crafting in the Magic Academy, and are sometimes required for tasks. Note that tasks which require you to use a particular Spell also count if you Disenchant that spell!
Spire Overview Information Coming Soon!
Information on the Spire Gateway Coming Soon!
Information on the Spire High Halls Coming Soon!
Information on the Spire Laboratory Coming Soon!
There are three areas in the Magic Academy – Check out the details for each area below!
Information on what you can Produce in the Magic Academy Coming Soon!
Information on Crafting in the Magic Academy Coming Soon!
Information on the Cauldron in the Magic Academy Coming Soon!
Overview Information on the City Map Maintenance Coming Soon!
Information on how to Move items on the City Map Coming Soon!
Information on how to Sell items on the City Map Coming Soon!
Information on City Map Expansions Coming Soon!
General Information on Buildings Coming Soon!
Information on Basic Buildings Coming Soon!
Information on Military Buildings Coming Soon!
Information on Goods Buildings Coming Soon!
Information on Culture Buildings Coming Soon!
Information on Settlements and their Buildings Coming Soon!
Information on Ancient Wonders Coming Soon!
Overview Information on Encounters Coming Soon!
Information on Fighting Encounters Coming Soon!
Information on Negotiating Encounters Coming Soon!
Overview Information on Tournaments Coming Soon!
Overview Information on Monthly Events Coming Soon!
The next Fellowship Adventure will be November 14-20, 2024. You may download this Path Analysis (Excel Spreadsheet) created by MorningGlow, which lists the total Badges required for each Path on the Map.
Fellowship Adventures (typically abbreviated FA) is a co-operative event. The Adventure involves advancing on a Multi-Route Map in order to collect Rewards. You will earn Badges by doing various regular activities. As a group, you will invest the required number of Badges to clear Waypoints on the Map. There are three main Maps to clear before your group proceeds to the Pit. At the Pit, you will continue to dump Badges until the end of the Fellowship Adventure.
There is a Flag at the end of each Map. Someone in the Fellowship will need to pull the Flag before advancing to the next Map (or the Pit). Since the rewards are given equally to Fellowship members who contribute Badges, you should give every Player a chance to contribute at least one Badge before pulling the Flag.
Your Fellowship earns points for each Waypoint completed, and for filling orders in the Pit. While some Fellowships rush to the Pit, others take time to complete extra Waypoints to earn points before pulling the Flag to advance to the next Map. Your Fellowship will get extra Rewards based on their total points as compared to other Fellowships on your server.
A new Fellowship Adventure usually starts every 2-3 months. You will get an in-game countdown 48 hours before the start of the event. Usually, a News Announcement will preview the upcoming event. The iDavis Database will provide a summary of the upcoming event, including Event Dates, the Badges needed for each Waypoint, and the Rewards for each Map. (The event runs on the beta server about a month before the live version.)
MorningGlow developed a Path Analysis spreadsheet to analyze the Badges required on the Multi-Route maps. This is updated before the start of the Fellowship Adventure, based on the published summary information. One tab shows all possible Paths using multiple colors and all the Tri-Colored Crossover Points. A second tab shows the single-color Paths without any extra Crossovers. Certain Badges are more difficult or time-consuming to collect (Blacksmith Guild, Diamond Necklace, Elegant Statue, Golden Bracelet, Sack of Coins), so they are highlighted in red text. The Path Analysis shows a total of all the Badges required, and a subtotal of the difficult Badges. You may use the link at the top of this section to download the Path Analysis. You can copy and paste Path options to the "Other Paths" area (labeled in green at the bottom of the first tab) to customize it for your Fellowship.
You collect Badges by completing various game tasks. The usual 16 Badges are:
Each of the three Maps has three different colored Paths (orange, blue, and green). Each Path consists of the following Waypoints:
The Starting Gate usually requires some amount of 2 different Badges. Each Waypoint on the Path requires some amount of 3 different Badges. Each player may contribute any number of the required Badges at each Waypoint. It is not necessary for one player to contribute the full number of Badges! Refer to the Path Analysis above for the most recent Badge Requirements.
Each Map gets progressively more difficult and requires more Badges. Using the same color Path on a Map can be easier and is usually the quickest way to reach the Flag. A different color can be selected for each of the three Maps. Players are less likely to get lost or misplace badges, but you will get a higher event score for the extra Waypoints you do on a Map. Coordination and lots of communication are required for a successful Adventure using multiple colored Paths with extra Waypoints.
Make sure that all Fellowship Members who wish to contribute have added at least one Badge somewhere on the Map before you pull the Flag to proceed to the next Map or the Pit! Some of the badges are easy to acquire (like Tiaras or Wonder Society). These can be placed outside your chosen Path so every Player can be eligible for the Rewards.
The Pit is the final stop on the Fellowship Adventure. Unlike the Map, there are no more paths!
Instead, you will dump Badges into a bottomless Pit. Each step in the cycle requires 5x of two or three different Badges. Once your Fellowship has contributed 5x of each of the 16 Badges, the cycle will repeat until the Fellowship Adventure is over. Each completed Pit is worth 50 points.
Some Fellowships will rush through the Maps to get to the Pit. Others will take their time and complete more Waypoints on the Maps to earn Points. The Pit is cyclic, and therefore predictable, but it does require all 16 Badges, some of which are difficult to earn.
Here are some Tips and Strategies to use when preparing for the next Fellowship Adventure, and for working through the Badge requirements.
Overview Information on Seasonal Events Coming Soon!
Here is a list of Common Abbreviations used in the Game. You will often see these in Chat and Messages. Some are used on this Website.